Soshi Magistrate (Basic School, Bushi)
Benefit: +1 Agility
Skills: Athletics, Defense, Intimidation (Control), Jiujutsu, Kenjutsu, Lore: Underworld, any Bugei skill
Honor 2.5
Outfit: Light Armor, Sturdy Clothing, Daisho, any 1 weapon, Traveling Pack, 5 koku
Techniques
Rank 1: The Face of Justice
You gain a +1k0 bonus to the Intimidation skill; when you use it against someone of lower Status Rank than yourself, the bonus is +2k0 instead. You also gain a +1k0 damage bonus with melee attacks.
Rank 2: Rise to Meet the Challenge
Any time your are Prone, you may take a Free Action to roll Athletics/Agility at TN 20 to regain your feet. You gain a +1k1 bonus to any roll made to control a Grapple.
Rank 3: The Magistrate's Cut
In a skirmish, once per opponent, by successfully making three Raises for a Called Shot on a melee attack you may temporarily Blind a foe. They are considered Blinded until the Reactions stage of the following Round.
Rank 4: Certainty of Purpose
You may make melee attacks (including unarmed attacks) as Simple Actions rather than Complex Actions.
Rank 5: Relentless Resolve
Once per skirmish, you may gain extra unkept dice equal to your Intimidation skill rank on your attack rolls for one Round. This technique cannot be used in the Center Stance.
Benefit: +1 Agility
Skills: Athletics, Defense, Intimidation (Control), Jiujutsu, Kenjutsu, Lore: Underworld, any Bugei skill
Honor 2.5
Outfit: Light Armor, Sturdy Clothing, Daisho, any 1 weapon, Traveling Pack, 5 koku
Techniques
Rank 1: The Face of Justice
You gain a +1k0 bonus to the Intimidation skill; when you use it against someone of lower Status Rank than yourself, the bonus is +2k0 instead. You also gain a +1k0 damage bonus with melee attacks.
Rank 2: Rise to Meet the Challenge
Any time your are Prone, you may take a Free Action to roll Athletics/Agility at TN 20 to regain your feet. You gain a +1k1 bonus to any roll made to control a Grapple.
Rank 3: The Magistrate's Cut
In a skirmish, once per opponent, by successfully making three Raises for a Called Shot on a melee attack you may temporarily Blind a foe. They are considered Blinded until the Reactions stage of the following Round.
Rank 4: Certainty of Purpose
You may make melee attacks (including unarmed attacks) as Simple Actions rather than Complex Actions.
Rank 5: Relentless Resolve
Once per skirmish, you may gain extra unkept dice equal to your Intimidation skill rank on your attack rolls for one Round. This technique cannot be used in the Center Stance.
5/20/2011 09:32:00 AM |
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