YASUKI KKONMINAM
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AIR:  4  EARTH:  3      FIRE:  4       WATER:  3         VOID:  3
              STAMINA: 4  AGILITY:  5 PERCEPTION:  4

HONOR: 4.5  STATUS: 1.0 GLORY: 1.0  INFAMY: -

Schools/Rank:  Hiruma Bushi 2/Hida Knife-Fighter 1

Skills:  Athletics (Swimming, Throwing) 4, Hunting (Survial, Tracking) 3, Kenjutsu (Katana) 1, Kyujutsu 1, Lore: Shadowlands 2, Stealth 4, Knife (Tanto) 5

Techniques

Rank 1: Torch's Flame Flickers
The Hiruma learns to focus his strikes even while protecting himself, perfecting the penetrating quality of his blow without sacrificing his defense. While you assume the Attack Stance, you gain a bonus of +1k0 to the total of all attack rolls. You are skilled at survival and can make all food, water, and jade rations last twice as long for a number of people equal to your Hunting Skill Rank.

Rank 2: Wolf's Little Lesson
Hiruma learn to dash in and out in a single motion. While you assume the Attack Stance, you add 5 to your Armor TN every time you hit with a melee weapon. This bonus may stack a number of times equal to your School Rank and lasts until the end of the current skirmish.

Rank 3:  One Blade, Both Hands
The Crab knife-fighting technique emphasizes using the empty hand to grasp, control, and distract the opponent, setting him up for the knife-hand to deliver the lethal blow. When fighting with one open hand and a tanto, you add +3k1 to your damage with tanto and may ignore all effects of your opponent's armor. (If your opponent is a creature with inherent Reduction, you may ignore 5 points of that Reduction.)

Outfit: Light Armor, Sturdy Clothing, Daisho, 7 Knives, Traveling Pack, 3 koku
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Kkominam grew up in one of the remote Yasuki river villages.  He became a sailor and eventually joined the Hiruma Bushi.  He was eventually assigned to the wall together with his current party.

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