Showing posts with label Emerald Empire. Show all posts
Showing posts with label Emerald Empire. Show all posts
Iconic Locations in the Emerald Empire Setting Sourcebook



“Honored samurai, please present to me your travel papers.”
   –Matsu Hideji, Magistrate of the Lion Clan

The scent of grilled fish and soy, punctuated by notes of incense from the local temple, mixes with the earthy odor of the canal. Riverboats and pleasure barges float beneath the great arched bridge, thronged with pedestrians in cotton kimono, bright coats, and wicker hats. On the main deck of the bridge, peasants hurry to make way for the carts carrying cargo or rich merchants, or the rare palanquin shielding a noble from the rabble. Narrow shops and stalls line the streets, with colorful banners and lanterns overhanging the road. Beyond the walled district high atop the hill, the Emperor’s own palace rises into the clouds, an incredible ten stories tall. Those who attempt to gain entry to the Forbidden City uninvited or carrying ill intent are said to become hopelessly lost—you must trust that the Emperor is expecting you on behalf of your lord.



Travel to the famed palaces, cities, and harbor towns of Rokugan with Emerald Empire, a setting sourcebook for the Legend of the Five Rings Roleplaying Game. Each Great Clan molds their holdings in their own image, from the shadowed alleys of the City of Lies to the magnificent palaces of Kyūden Doji, to the tent city of Khanbulak that straddles the border between Rokugan and the plains beyond. In this article, we’ll preview some of the specific locations detailed in the book, and how Game Masters can use them in their own campaigns!

Your Guide to the Emerald Empire

What challenges and intrigues await you in some of the most storied places in the Empire? Will your samurai be tempted by the pleasures of the Licensed Quarter in Ryokō Owari, or will you join the bands of rōnin protecting the City of the Rich Frog? Will you request the spirits’ blessing at the Shrine of the Ki-Rin, or attempt the journey to the legendary High House of Light? What manner of scoundrels and pirates might you encounter as you travel along the River of Gold, and what dangers lurk beneath the canopy of the Shinomen Forest? Emerald Empire highlights these and many more iconic locations, providing GMs with a stage on which to set their stories. A full-page map of Rokugan showcases the locations of the over twenty-four entries highlighted in the gazetteer sections of Emerald Empire.

Each location description includes an overview of the location’s founding, its current political landscape, and its historical or cultural importance to the clan or Empire. Descriptions of the holding’s architecture, condition, and nearby geography provide the GM with cues to include when narrating the sights, scents, and sounds encountered by the player characters. Each section also includes a discussion of the unique cultural elements to be found in that location, as well as some of the most famous landmarks, including city districts, tea and sake  houses, gardens, and more secret holdings. The book also supplies GMs with snippets of gossip centered around each location—these can be used to lend local color to a place, or they could inspire you to spin the rumor into a plotline for your players to explore.

Each location also includes the profile of a non-player character who might serve as an ally, rival, or a mixture of both to the players. These characters serve to supplement the list of  NPCs already included in the Legend of the Five Rings Core Rulebook, now representing more specialized samurai and peasants, as well as the movers and shakers of the setting. From Go masters to acclaimed poets, city governors to guard captains, and warrior monks to tree-spirits, GMs can populate the world with dozens of interesting characters. In-depth discussions of the daily routines for different members of society also lets GMs breathe new life into their NPCs and evoke a realistic world. Finally, each location features adventure hooks to highlight the themes and secrets of a location, embroiling the PCs in a conflict that will challenge their skills and their dedication to their duty—or desires.

Cartography from the Imperial Archives
In addition to the detailed gazetteer entries for specific locations, Emerald Empire also supplies generic maps of commonly visited locations that GMs can use in any city or town. Beautifully illustrated by Francesca Baerald, these lavishly detailed floor plans are meant to inspire GMs and help them describe the setting to their players. A total of eight labeled maps in this style can be found in this setting book, including an example castle, road station, and monastery, to name but a few.

For example, the Estate of Emerald Magistrate Seppun Tatsuko showcases the layout of a mansion typically owned by members of her station. Built in the shinden-zukuri style, the multi-building, one-story complex features an entrance hall, courtyard, and audience hall to receive guests, which also doubles as a dining hall. A sweeping garden and the pavilion overlooking a pond are painstakingly maintained for the enjoyment of the magistrate and high-ranking visitors. Those who are “guests” because they are being held for trial for crimes committed against the Empire are appointed lodgings in the holding cells, watched over by a dedicated warden in a nearby guardhouse. For the family members of the magistrate and their servants, buildings offset from the main complex contain private rooms, the kitchen and larder, and the magistrate’s personal library and armory. GMs can use this map as the foundation for creating their own magistrate’s mansion, or to represent the clan or Imperial magistrate’s dwelling in the city where they’ve set their campaign.


An Invitation to Adventure

Emerald Empire provides players, GMs, and fans of the setting with a guide to Rokugan that is a true companion to the Core Rulebook. The highlighted locations serve as a springboard for GMs wishing to base their campaigns around classic setting locales, and the writeups provide insight to players whose characters might have visited or even hailed from these places. The gazetteer sections showcase the diversity within Rokugan, and how the influence of the clans and the surrounding geography can mold similar places into very different shapes. Where in the Empire will your duty take you?
Preview the New Player Options in Emerald Empire



"To serve the Tao is to serve the Empire. The one cannot be parted from the other, no more than the sea can be parted from the land."
   –The Tao of Shinsei

Your duty to your lord sends you traveling across Rokugan. As a samurai, you have studied the proper etiquette for dealing with your superiors, and you have been shown how to deal with your lessers. You have trained in the arts of court and war, and you have performed the proper prayers to ensure your safe return. Your travel papers are in order, and your horse is fresh, for you will not be following the roads for long. But if you have never before ventured beyond your home province, you may not be prepared for the spectacular beauty of this mystical land, whose very forests and mountains are alive.



Prepare to embark upon your journey with Emerald Empire, the essential setting guide to the Legend of the Five Rings Roleplaying Game. New lore and tools for players, Game Masters, and fans of Rokugan fill its 256 pages, along with a key to the locales and ways of life of those dwelling within the Empire. Today, we’ll take a closer look at some of those new player offerings, as well as the cultural and roleplaying guidance detailed in this sourcebook.



Servants and Disciples
If you're a player of the Legend of the Five Rings Roleplaying Game, Emerald Empire begins by offering you new answers to the Game of Twenty Questions, including three new families, nine new schools, nine new titles, and over two dozen new advantages and disadvantages.

Whereas the Core Rulebook focused on the samurai of the seven Great Clans, Emerald Empire expands players’ options to include the Imperial families, who serve not one single clan, but the entirety of Rokugan. Members of the Miya family who have trained in the Miya Herald School ride across the realm to deliver the Emperor’s news and edicts, while the family’s school of Miya Cartographers are experts at navigating and recalling the landmarks and geography of the Empire. The Otomo family ensures that no clans or alliances become a threat to the Emperor, and the actions undertaken by the Otomo Schemers are shielded from rebuke by the majesty of the Throne itself. Finally, the family dedicated to the Emperor’s spiritual and physical protection—the Seppun—divines the future to warn against potential threats with the help of the Seppun Astrologers, and overcomes any physical dangers thanks to the Seppun Palace Guards.



While the Imperial Families occupy the very top of the Celestial Order, monks stand outside that order. Initiates of the Fortunist Monk Order devote themselves to a Great Fortune or one of the ten thousand other deities that oversee aspects of nature or daily life. In exchange for their prayers and service, the monk may be granted special boons by the Fortune. When selecting this school, you choose a single invocation that represents the Fortune’s power, which your character can perform despite not being a shugenja, and you gain one additional invocation each time your school rank increases. Disciples of the Shinseist Monk Order focus instead on the wisdom of the Little Teacher. By understanding that all reality flows from the Void and must one day return to the Void, they can catch glimpses of Enlightenment. When you spend a Void point to Seize the Moment, you may treat your ranks in the skill as being equal to your school rank. The order’s curriculum also focuses on Kihō techniques as expressions of their elemental studies.

Away from the monasteries and civilized places of Rokugan, the Realm of Animals sometimes bisects the world of mortals. Kitsune, or fox spirits, possess powerful shapeshifting abilities that permit them to travel across Rokugan and dwell among humankind undetected. Sometimes, these mythical creatures fall in love with a mortal or find themselves part of a lord’s court or retinue, where they can serve as cunning tricksters with other potent magical powers. The False Identity adversity models the stress that arises from maintaining the ruse of mortality, but at the GM’s discretion, a character in this situation who reaches Rank 2 in their actual school may spend 2 XP to learn the basics of their false school's regimen through direct exposure, deepening the deception. In addition to these trickster spirits who can be found in the most surprising of places, further secrets and conspirators span the breadth of the Empire.



Castes and Customs
The Legend of the Five Rings Roleplaying Game offers a roleplaying experience like no other. With its strong focus on the complex dynamics of a society markedly different from our own, it can seem daunting to try to roleplay a character who's familiar with Rokugan’s traditions and taboos, much less try to bring the world to life as a Game Master. Complicating matters further is the overlap—and divergences—between the fictional setting of Rokugan and its real-world counterparts. Emerald Empire delves deep into the etiquette, culture, and daily life for the inhabitants of castles, cities, towns, villages, and wild places across the Empire. It also calls attention to parts of the setting that should be treated with additional consideration and respect.

In each chapter, the book explores the culture underpinnings of a particular locale central to samurai life. In Chapter 1, “Strongholds of Power,” the book details the prescribed behavior of retainers in a castle during times of war or the games of court. Gempuku ceremonies and matchmaking methods, gift-giving and hostage-taking customs, and guests’ rights are all covered at length. Chapter 2, “Centers of Trade,” offers a deep dive into city life and the nuance of law, enforcement, and crime for those playing as Emerald or Clan Magistrates, or as one of their assistants. Chapters 3 and 6 explore life in the villages, countryside, and remote outposts, while Chapters 4 and 5 look at the cosmology, deities, and religion of the Empire, and how samurai are expected to act in the presence of the sacred. A detailed index also assists both players and GMs to locate important cultural concepts when they arise at the game table.



Lands of Wonder
With the Empire plunged into turmoil, samurai, nobles, and monks will be called upon to serve, but their oaths of fealty and devotion may be challenged by what they encounter across the Empire. Other unexpected allies will be drawn into these same stories—but will they have a change of heart, or stay true to their original intentions? With these new player options and cultural guides, Legend of the Five Rings Roleplaying groups can explore new themes and mechanics, and better understand the setting itself. Join us next time for a closer look at the gazetteer elements of the sourcebook, as well as the setting’s history and legends!