A Target Number is a measure of the diffi culty of any given task, as determined by the Game Master. A task that should be easy will be assigned a low TN, whereas a difficult task will have a higher TN. While individual Game Masters are encouraged to use their own judgment to determine the diffi culty of any task, a general idea of how diffi cult a given task might be is as follows:

TN None - Difficulty: Mundane - Getting out of bed/Remembering details of your sword

TN 5 - Difficulty: Very Easy - Striking an immobile target/Recognizing an old friend

TN 10 - Difficulty: Easy - Carrying half your weight/ Finding a misplaced item

TN 15 - Difficulty: Average - Lifting your weight/Remembering someone you’ve seen once

TN 20 - Difficulty: Moderate - Jumping a tenfoot ditch/Recognizing someone in disguise

TN 25 - Difficulty: Difficult - Scaling a cliff without rope/Finding a wellhidden object

TN 30 - Difficulty: Very Hard - Diving safely from a waterfall/Remembering someone’s exact words

TN 40 - Difficulty: Heroic - Out-wrestling a troll/Naming all of your ancestors… in Order

TN 60 - Difficulty: Impossible - Shattering stone with bare hands/Outwitting a fortune

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