Beya is a Unicorn Clan shugenja from the Iuchi family.  She graduated top of her class at the Iuchi Meishodo School, and is tasked with researching lore about long-lost Rokugani artifacts and Nemuranai that might benefit the Clan in the future.

A child prodigy, her spellcasting and martial prowess are respected by her peers, but her eccentric behavior tended to result in a lack of fellowship.  Her heightened ambition of forming a minor clan of her own has put off a lot of personages in the Clan.

This has made her susceptible to the siren call of other philosophies that contradict Bushido and lately she has been dabbling in forbidden texts.






MAIN STATS:

DERIVED ATTRIBUTES

ENDURANCE (Earth + Fire) x 2 = 8
COMPOSURE (Earth + Water) x 2 = 10
FOCUS (Air + Fire) = 4
VIGILANCE (Air + Water) / 2 = 3

SKILLS:
Design [Artisan] +1
Fitness [Martial] +1
Martial Arts (Melee) [Martial] +2
Meditation [Martial] +1
Medicine [Scholar] +1
Theology [Scholar] +3
Command [Social] +1
Survival [Trade] +1




PERSONALITIES, HABITS and QUIRKS:
When stressed out, she grabs people by the neck and starts to choke them with her steely eyes.  If that is not feasible, she takes out her horsewhip and starts whipping the nearest object (or person).

MENTOR ADVANTAGE/DISADVANTAGE:
Her riding instructor was the one who introduced her to the lure of Shourido.  She has been an engrossed student ever since.
Fitness [Martial] + 1
Dark Secret (Void) [Anxiety] - No one must know about her Shourido-like beliefs.  This is akin to blasphemy in Rokugani society.  She will do everything to keep it a secret.  When confronting or discussing this, or when trying to Meditate to find inner peace, she receives 3 Strife instead before she can properly calm down.

SCHOOL ABILITIES and TECHNIQUES:
(Iuchi Meishodo School, RANK 1).
a) School Ability: The Way of Names.  During downtime, do a TN 2 Design check to bind a spirit into a vessel to create a meishodo.  Reduce TN by 1 to activate it, and it has a number of uses equal to school rank (1).
b) Invocation: Grasp the Earth (Earth).  Make an Attack using a Theology (Earth) check at TN 2 to cause supernatural damage equal to Earth Ring (2).  The target must also resist at a TN 4 Fitness check or be Prone.
c) Invocation: The Rushing Wave (Water).  Make a Theology (Water) check at TN 2 during a Movement action to summon a waterspout to propel a target 1 range band for each success.  Can also propel swimmers or ships forward (double speed) during narrative and downtime moments.
d) Shuji: Well of Desire (Water).  Spend Opportunity when presenting a gift: Courtesy (Water) check, to make it harder for recipient to refuse the gift, losing Glory equal to Water Ring (3) in the process.  If the target desires the item, they also gain Strife equal to the rarity of the gift.  Lastly, if the target accepts the gift, reduce the TN of the next Social skill with them by the rarity of the gift.
e) Ritual: Commune with Spirits (Any).  For a TN 1 Theology (any) check, receive the following boons from the desired kami:
--> Sense the Kami: detect all spirits in the nearby area.
--> Spiritual Knowledge: learn one fact about the area from the spirits.
--> Elemental Gift: small cantrip depending on the element of the kami prayed upon.

EQUIPMENT:
Traveling clothes, ceremonial clothes, Wakizashi, Hammer, calligraphy set, traveling pack, Unicorn Warhorse, special Pillow book.  5 Koku.

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