Hageshi is a 20 year old Mantis Clan Samurai sailor.  He commands a small kobune ship named Karasubofu Maru, more commonly known as the Ravenstorm.  He plys the trade routes between the Islands of Silk and Spice and the Crab port, but sometimes ranges farther into Crane waters.  He specializes in trade and transport, ferrying goods and people from one port to another for a  nominal fee.

He is of gaijin origin, but grew up in the Mantis isles when as baby, he was picked up at sea by a Mantis woman kobune captain.  While somewhat tolerated in his clan, he longs to discover his true parentage, and wonders about his true purpose for being in Rokugan.



MAIN STATS:




DERIVED ATTRIBUTES:

  • ENDURANCE (Earth+Fire) x 2 = 10
  • COMPOSURE (Earth+Water) x 2 = 10
  • FOCUS (Air+Fire) = 4
  • VIGILANCE (Air+Water) / 2 = 2

SKILLS:

  • Fitness [Martial] +1
  • Martial Arts (Melee) [Martial] +1
  • Martial Arts (Ranged) [Martial] +1
  • Meditation [Martial] +1
  • Courtesy [Social] +1
  • Games [Social] +1
  • Commerce [Trade] +2
  • Seafaring [Trade] +2
  • Survival [Trade] +1

PERSONALITY, HABIT & QUIRKS:
When he loses composure, he tends to knot things like cloth or rope.  He might also smash things like a wall or small piece of wood if they are within reach.

MENTOR ADVANTAGE/DISADVANTAGE:
Quick Reflexes (Fire) - At the start of a Scene, Hageshi can grab a nearby item and reposition it. He can also reroll two dice when acting swiftly, like generating Initiative, or during interactions in which he is putting together makeshift things, or interactions where his reflexes are tested.

SCHOOL ABILITIES and TECHNIQUES:
(Storm Fleet Sailor School.  Rank 1)
  1. a) School Ability: Sailor's Fortune.  Once per round, when making a Trade skill check, if Hageshi is not compromised, he may receive a number of Strife (1) up to his School Rank (1) to reroll that many dice. 
  2. b) Kata: Pelting Hail Style.  Spend Opportunity from a Martial Arts (Ranged) check to cause a number of characters to receive Strife equal to the weapon's base damage. 
  3. c) Shuji: Stirring the Embers.  Spend Opportunity from a Social (Fire) check to allow a number of characters to reroll three dice instead of two from their Distinction until the end of the Scene.
EQUIPMENT:
Sailor's garb, Wakizashi, knife, butterfly sword, sai , Yumi (bow), quiver of arrows, traveling pack, rope (20 feet), gambling set (cards), fishing rod and line.  7 Koku.

Finally, here is a picture of Hageshi resting in a hot spring after a hard day's work.



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